Enhancing Accessibility at Fort Ticonderoga

Fort Ticonderoga is a historical landmark. To create a more inclusive experience for all and attract those who need extra care, the site seeks to enhance its accessibility.

As a team of three, we proposed to create an accessibility and sensory guide for the site. Through a series of research and design, we delivered the guide in the form of an ADA (Americans with Disabilities) compliant PDF, which is ready for print and web (mobile) display.

Client

Fort Ticonderoga

Type

#Accessible Design #Infographic Design #Research

Team of

3 People

Duration

3 Months

Role

Researcher & Designer

Tool

Figma, Adobe Illustrator; Adobe Acrobat

Method

Literature Review; Benchmarking; Ecosystem Mapping; Information Architecture; Graphic Design; Accessibility Testing
fort-ticonderoga-2
kings-garden-and-pavillion
heroic-corn-maze
carillon-battlefield-hiking-trail

1. Define the Problem

Fort Ticonderoga is a fort built in the 18th century that is now being preserved as a historic site spanning over 2000 acres of land. It contains 5 major nodes:

  • Fort Ticonderoga
  • The King’s Garden & Pavilion
  • Heroic Corn Maze
  • Carillon Battlefield Hiking Trail
  • Mount Defiance

The pictures(credit: Fort Ticonderoga official website) above show the scenery of the first 4 nodes correspondingly. These 4 nodes are also the focus of this project. Mount Defiance is not included because it's separated from the rest.

As shown in the picture, most of Fort Ticonderoga are outdoor areas. Different nodes have different amenities, road terrains, and sensory conditions. For example, some roads are bumpier than others. The previous sitemap only contains information on directions, special tours and programs, and some amenities. But it has no accessibility details of each place. For visitors, especially those who need extra care, to have a due expectation of their visit, more accessibility information should be provided.

sitemap
The accessible interpretation problem of Fort Ticonderoga is the lack of accessibility and sensory information.

2. Research

During the research phase, we conducted literature reviews to decide on the best method for accessibility enhancement in Fort Ticonderoga. Next, we defined our target users and goals/method through ecosystem mapping. Based on our insight, we proposed to create accessibility and sensory guides, and it was approved by our mentor from Fort Ticonderoga.  From there, we analyzed local guide reviews to understand users pain point. We also conducted a comparative study to learn the best practices for accessibility and sensory guide design.

2.1 Literature Review

We first conducted 3 literature review to have a better understanding of accessibility in museums and historic site. Our aim was to gather insights from existing solutions.

Mobility and accessibility in historic cities
Findings: When built, these historical sites were not designed for the tourism conditions and needs of contemporary. The aim is to achieve the interaction between historic preservation of the environment with the dynamic socio-economic of the local.

Welcoming All Visitors: Museums, Accessibility, and Visitors with Disabilities
Findings: In order to create a more accessible museum experience for all, universal design should be incorporated into the design of museum exhibits. Considering various levels of ability (both physical and mental), different programs and techniques should be designed. Learning visitors (knowing contexts of individuals), connecting with local communities and staff training are necessary for museum accessibility design.

Making the Museum Autism Friendly – Best Practice from Around the World
Findings: Current practices and accommodations include:

  • Making information available beforehand. Resources that can be downloaded on devices and/or available on-site. (sensory maps, sensory guides, communication books)
  • Special viewing times - late or early openings
  • Special viewings with controlled noise and light levels 
  • Providing safe/calming spaces incase of any triggers 
  • Workshops and initiations conducted by professionals to build confidence and social skills. 
  • Technological Interventions - building free apps to make museum visits more autism accessible. 
  • Story-like guides which narrate what the visitors will experience - introducing them to the environment and allowing them to.

Among the existing best practices, we narrowed our solution choices to downloadable visual designs such as sensory maps, sensory guides, and communication books. Because these practices require least management accommodations, and therefore are most feasible.

2.2 Ecosystem Mapping

To further narrow down our solution choices, we move on to identifying target users. We created an ecosystem mapping which listed all the potential visitors of Fort Ticonderoga. This map helped us identify population affected by this problem and how we could address it. 6 groups of people included in the map are:

  • General population
  • Population with visual impairment
  • Population with audio impairment
  • Population with sensory processing disorder
  • Population with motor impairment
  • Population with cognitive disability

For each group, we analyze what information would be most helpful.

ecosystem-mapping
Ecosystem Mapping

2.3 Target Users & Goal

As a site consists of mostly outdoor uncontrolled scenery, we figured that sensory information is of vital importance, together with the facility information. Also, considering that Fort Ticonderoga is a historical site, the conflict between preservation and modern accessibility update exists. Access information is another important reference when visitors make visiting plans.

Therefore, we decided to set our target users as people with visual/auditory impairment, sensory processing disorder, and motor impairment. We also aim at guardians of kids with disabilities.

Our goal is to create accessibility & sensory guide for our users.

target-users-and-goal
Target Users and Goal

The accessibility and sensory guide consists of tables that straightforwardly showcase the accessibility and sensory level of a place through the use of icons and a few explanation texts. For reference, we used the sensory guide template created by former NYU students. This template has 6 columns. Each are the photos of the exhibition, description of the area, sensory information including flash light, sound, sight and smell. Staffs from Fort Ticonderoga can also easily edit the guide by adding and deleting icons/texts.

sensory-guide-template

Our mentor from Fort Ticonderoga, agreed on the proposal.

2.4 Local Guide Reviews Analysis & Comparative Study

Local Guide Reviews Analysis

Now we have decided on our target users and the goal, but we were still not sure about what our users need. Considering that visitors of Fort Ticonderoga come from all over the country, it's difficult to arrange interviews with them and the potential interview results may not be representational enough. Therefore, we chose to analyze the local guide reviews on TripAdvisor and Google Maps to see their concerns with the accessibility and sensory level of the site. Keywords used to locate related comments are:

Accessibility: "accessible", "access", "parking", "restroom", "wheelchair", "bike", "walk", "ground", "road", "path", "move", "signal",  "muddy","difficult", "hard", "bumpy"
Sensory: "loud", "noise", "quiet", "smell" ,"temperature", "warm", "hot", "cold", "bright", "dark", "dim"

With these keywords, we were able to find identify several pain points of the visitors:

  • Some restrooms are not wheelchair accessible.
  • Visitors wish to have audio tours to learn the history of Fort Ticonderoga.
  • Some areas are not biker friendly.
  • Heavy smoke and noise caused by the cannon firing could scare the children.
  • The weed growth in certain areas is atrocious, which could cause difficulty when walking and even finger cuts.
  • Some visitors have concerns with wildlife such as bears.

We also browsed other comments in case some related comments are missed. Here are some other findings:

  • It's slow at the cafe & gift shop.
  • Staffs are lacking in certain areas.
  • Visitors wish to have more interpreters interacting with them.

Comparative Study

None of the team members had experience with accessibility guide design, so at the same time, we studied existing accessibility/sensory guides. The two guides we analyzed are the sensory guide from the intrepid museum and the Nickelodeon Universe, as recommended by our faculties.

intrepid-museum-sensory-guide
Intrepid Museum Sensory Guide

Intrepid Museum Sensory Guide

Pros:

  • Information is easily understood.
  • Pictures and highlights of each place is included.
  • Sensory notes, accessibility notes, and facility (dining) notes are included.
  • Visitors can easily compare the accessibility/sensory notes between different areas.
  • Restroom information is included in the top right corner.

Cons:

  • Not all sensory information is included.
  • There's no indication if the restroom is accessible or not.
  • It's easy to miss the restroom information because of its location on the page.
nickelodeon-universe-sensory-guide
Nickelodeon Universe Sensory Guide

Nickelodeon Universe Sensory Guide

Pros:

  • Information is easily understood.
  • More sensory information is included.
  • Color and icons are effectively used to differentiate each column.
  • Numbers are used to assist the understanding of sensory levels.
  • Activity notes are included in the notes.
  • The overall design is spacious, which reduces users' cognitive load.

Cons:

  • Missing photos and descriptions of the area.
  • No accessibility notes are mentioned, including restrooms and whether it's wheelchair accessible.
  • Numbers may be hard to understand for people with cognitive issues.

2.5 Interview & Remote Observational Study

Interview

From all the research above we, we concluded a questionnaire of things useful for the guide creation. Then we conducted several interviews with Miranda, the VP of Collections & Digital Production at Fort Ticonderoga, and Nicholas, Museum Retail & Guest Service Manager to get detailed information. Questions for the first interview include:

  • Facility conditions (restroom, parking, water fountain, catering and dining, wifi, resting areas)
  • Road conditions
  • Weather Condition
  • Crowdedness
  • Sensory info in each area (sight, sound, smell, touch, temperature)
  • Special programs and tours in each area
  • Wild animals, bugs
  • ......

Based their answers and the issues we encountered (insufficient info, info selection), we developed more questions and arranged two follow up interviews.

Because Fort Ticonderoga is very large, it's impossible to get into every details. For example, we planned to include pollinator & allergy information in the guide and developed a survey to gather info from staffs in Fort Ticonderoga. But it's too complicated considering the vast number of plant species in the area. Also, we don't want to add to users' cognitive load with excessive information in our guides.

We originally planned to visit the site in person so we can get more details we want, but Fort Ticonderoga is far and it was not open during the project process, and we couldn't find a perfect visiting time during the school semester. So our mentors, who's working on site, took photos for our remote observational study.

Remote Observational Study

During our remote observational study, the most difficult part is to decide whether a place is accessible or not.

soldiers-barracks-entrance
Soldiers' Barracks Entrance
green-house-entrance
Greenhouse Entrance
king's-garden-path-faith
King's Garden Path Base

Above are some of the pictures taken by our mentors upon our request. We especially paid attention to any bumpy ground or stairs that can be unfriendly to wheelchair users. At first, we were tempted to define the accessibility level for some areas. However, based on the feedback from our faculty mentors, it's sometimes unwise to claim an area is wheelchair accessible because different people perceive "accessible" differently. One area could be accessible for one person, but inaccessible for another. The key is to provide enough information for users to decide themselves. As a result, we refrained from indicating a place as "wheelchair accessible" unless they are accessible parking and restrooms that have been tested.

3. Findings & Insights

The findings gained from our research process give insights to our design process.

  • Information beneficial to the general public could be beneficial to people with disabilities, and vice versa. So, the guide should include information on general transportation, mobility, and how to best plan the visit.
  • Fort Ticonderoga has some accessibility practices (wheelchair accessibility), but lack some other common best practices (American sign language interpreter). So, visitors should also be informed of available accessibility services on the site.
  • The use of tables is straightforward and clear for communicating the information. So, we decided to present the most important things with tables, and use notes for additional info.
  • Visitors care a lot about accessibility information: amenities, road conditions, wifi/cell, and wildlife/bugs; In an outdoor environment, sensory information regarding sound, sight, touch, smell, and temperature is also necessary. So, we decided to incorporate all mentioned above in our design.
  • The combination of icons and texts conveys information most effectively. So, we decided to use different colors for icons. To ensure users could differentiate them with black-and-white print, there's also variation in shape.
  • Enough information (textual and pictorial) is the key for users to plan their visits. So, we decided to include photos and text descriptions of each place in our design.

4. Design

Based on the insights from our research, we moved on to the design phase. We went through the initial information architecture, style guide, icon design and refined information architecture.

4.1 Initial Information Architecture

To better structure the information gathered from our secondary and primary research, and to avoid information overload, we started the initial information architecture. Based on our findings, some issues that visitors care about exist cross the entire Fort Ticonderoga.

So we decided to create a general information page to deal with those issues. We then created individual accessibility and sensory table template for specific locations.

The initial accessibility and sensory table shares a lot of resemblance with the Intrepid Museum Sensory Map from our comparative study. In this design, each area has its own row. We moved the highlights/programs/tours from the table to the notes section because our goal with this design is to provide as much important accessibility/sensory information as possible, with less emphasis on the on-going activities. (Visitors could find more activity information on the general map.)

initial-table-template
Overall Notes (left) & Individual Table Template (right)

4.2 Style Guide

Once we finished filling out the template for different nodes of the Fort Ticonderoga, we moved on to style guide development, to make the guide more aesthetically appealing. We first referenced Fort Ticonderoga's existing branding guide, then we further developed it in the accessibility aspect, which include:

  • Font size
  • Color Contrast Ratio
  • Color Palette
  • Depiction of Colors for People with Color Vision Deficiency

We especially considered how colors are perceived by people with different color vision deficiencies when picking colors. So visitors with these color vision deficiencies could also tell the color differences.

(Scroll down for the final version)

4.3 Icon Design

One strategy we use to avoid cognitive load is to use the combination of icons and texts, instead of plain text. For sensory icons, different sensory levels are presented with different shapes and colors. The variation in shapes helps users differentiate if the guide is printed black and white. The usage of color is also intentional.

Natural Temperature

Green is used to indicate natural temperature because the nature is usually perceived as green.

red indicate high level
High crowd level(left), strong smell (right)

Red is used to indicate/warn high sensory level because the color red stands out the most.

Moderate crowd level

Blue (main color of Fort Ticonderoga's branding guide) is used for moderate sensory level.

low-level
Low crowd level (left), low smell level (right)

Yellow (variation of Fort Ticonderoga website's secondary color) is used to indicate low sensory level.

temperature-conditions
Temperature Conditions Icons

There are two exceptions, one is the Temperature Conditions. In convention, people perceive red as hot and blue as cold, so we adjust our design to match it. Here moderate level is yellow and low level is blue.

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Lighting Conditions Icons

The other exception is the Lighting Conditions. Here the natural light uses yellow instead of green because in reality there is no green sunlight. Also, the low level icon (dim light) is red, while the moderate/high level is blue. We made this decision because most visitors want to avoid "Dim Light", so red serves as a warning sign.

bugs-animals
previous version (left), final version (right)

Another design decision is for the "Bugs & Animals". Previously we have more representative icons. However, based on the feedback of our mentor, such icons (paws) could be misunderstood as "pets not allowed", so we changed them to the tick mark and cross mark. We did not use red and green to avoid implying that the green tick icon could favor the presence of a bug or wild animal. 

For icons in the accessibility guides (icons of amenities, road conditions), we utilized the same color palette. We designed the icons with reference to the universal icons for easy understanding.

(Scroll down for the final version)

4.4 Refined Information Architecture

After the creation of style guide and icons, we revisited our initial table template. For the overall accessibility and sensory notes page, the layout was not changed, we only adjusted the style of it.

overall-accessibility-sensory-notes-v1
Overall Accessibility & Sensory Notes v1

For the individual tables, we first also only adjusted the style. With this initial layout, users could compare information of two places on one letter-sized page. But each column is a bit narrow and it looks heavy. The sensory guide and accessibility information are separated.

all-in-one-guide-v1
Sensory Guide v1 (left) & Accessibility Guide v1 (right)

To reduce the cognitive load, we created Sensory Guide v2, where only one place is displayed on each page. We drew inspiration from the Nickelodeon Universe Sensory Guide from our comparative study. This version has more space and looks lighter.

one-by-one-v2
Sensory Guide v2

We then explore the color: we changed the header color from Fort Ticonderoga blue to gray, to reduce visual weight.

sensory-guide-v1-2&v2-2
Sensory Guide v1-2 (left) & Sensory Guide v2-2 (right)

After discussion, all three of us voted for the "Sensory Guide v2-2", because it has better visual hierarchy. The enlarged photo area allows users to see it more clearly. The white space and gray header effectively reduce the visual weight. Now, we came to another decision.

Originally, we put information of two places on one page for comparison and thus separated the accessibility and sensory guide of one place. Now since we prefer one place on each page, should we combine the two tables of that place, so visitors can know all the information about this place on one page?

Based our consideration and our mentor's feedback. The answer is "Yes", we are combing the accessibility table and the sensory table in one page.

So we came up with two more variations.

sensory-guide-v1-2 (left)-and-sensory-guide-v2-2-(right)
Sensory Guide v1-2 (left) & Sensory Guide v2-2 (right)

In both v3-1 and v3-2, the accessibility guide and sensory guide are on separate rows with different-colored headers to indicate their difference. v3-2 gets rid of the Wifi/Cell column in the accessibility guide, and it has separators within the "Amenities" column to better organize the information.

The v3-2 is the final version approved by our mentor, we adjusted the header at the top right to "Fort Ticonderoga Accessibility & Sensory Guide - (Number)" for consistency.

We eventually decided to delete the "WiFi/Cell" column in each accessibility table and add it to the Overall Accessibility and Sensory Notes for two reasons:

  • The Wifi/Cell conditions are mostly the same across the site.
  • The logos of different wireless carriers makes the table a bit messy and we are not sure if the logo usage is legal.

We also made some final changes to the icon design. For example, we changed the water fountain icon to a simple water drop so it's more universal and easy to understand.

Corresponding to the change in accessibility and sensory guide, we adjusted the style of the Overall Accessibility and Sensory Notes again.

overall-accessibility-sensory-notes
Overall Accessibility & Sensory Notes final
final-product
visual-language-part1
visual-language-part2

Our final deliverables include:

  • An accessible style guide, considering font size, color contrast and existing branding styles.
  • Intuitive Accessibility & Sensory Icons that represent different accessibility and sensory levels. (Variations in both color and shape)
  • ADA compliant PDF of Accessibility & Sensory Guide with clear information architecture that reduces cognitive load. (23 pages in total)

From this project, I learned:

  • Design accessible media for web and print.
  • Reduce users cognitive load by information architecture and graphic design.
  • Instead of making decisions for users, give them enough details so they can make their own judgment.
    In the guide, we didn't define the road condition as "Accessible or "Unaccessible". We only provide icons and photos to describe the place, so users can decide themselves.

Other work